Historical entries from this day
Fri, August 29, 2008
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@ Twitter
10:05 PM — 4 months ago
bustermcleod: How do you choose a favorite? Actually, my friends are my favorite. I -
@ Twitter
8:50 PM — 4 months ago
bustermcleod: 8:36pm People are arriving at Lucky Devil. It's gonna be a good night. http://tinyurl.com/5gp8ow -
@ Flickr
8:36pm People are arriving at Lucky Devil. It's gonna be a good night. — 4 months ago
Buster McLeod posted a photo:
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@ Flickr
Before the Acropolis — 4 months ago
Buster McLeod posted a photo:
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@ Twitter
5:35 PM — 4 months ago
bustermcleod: Deducted five points from my bachelor party crew for walking into Ross. They have many ways to male points back tonight though. -
@ Flickr
Spotted McLeod wallpaper in Portland's Mother's Bistro and Bar — 4 months ago
Buster McLeod posted a photo:
Wed, August 29, 2007
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Buster M. @ Blue Ribbon Sushi Manhattan — about 1 year ago
Buster M. @ Blue Ribbon Sushi Manhattan ! How far away are you harry and alice?
119 Sullivan St
New York, NY 10012 -
day six of eighteen (b) — about 1 year ago
I started the book yesterday, it was sort of a philosophical book. Today I turned that into notes and started a fictional book with a bitter self-help evangelist as the protagonist. Who knows, maybe tomorrow it will be a screenplay. I have these ideas, and this desire, but they have no cohesion, no manifestation. Just a circling restlessness. Even endless coffee and lots of wikipediaing around the history of hedonism, epicurianism, eudaimonism, altruistic hedonism, cyrenaicism, psychological hedonism, utilitarianism, individualism/egoism, collectivism, Freud's life instinct, hedonistic utilitarianism, ethical hedonism, consequentialism, act vs. rule utilitarianism, two-level utilitarianism (archangels and proles), average vs total utilitarianism, felicific calculus (hedonic calculus) was enough to give me good momentum. I'm curious to see if this comes together or falls apart.
Hedonic Calculus, invented by Jeremy Bentham in the early 19th century, is pretty interesting in itself though. He wanted to basically create a MATH for pleasure and pain. Here are the seven variables:- The intensity of the pleasure or pain.
- The duration of the pleasure or pain
- The certainty or uncertainty of the pleasure or pain.
- The remoteness of any pleasure or pain. (Propinquity)
- The chances of the same effects being repeated. (Fecundity)
- The chances of the same effects not being repeated. (Purity)
- The number of people who will be affected by any pleasure or pain arising as a result of the action(s) in question.
Here's the new premise of Enjoymentland: the pursuit of enjoyment trumps all other pursuits. But who's enjoyment? I can't compete with all this philosophy I've been reading. And anyway, as Ingo said about something else, that's sort of boring. Which is why it turned into a fictional story.
I think tomorrow it's going to go back to being a book on etiquette. We definitely need more etiquette books in our modern lives. Or maybe this is just an excuse to piddle around on the internet for my entire vacation.
It was fun seeing David at his lovely Soho offices today though. -
Pursuits — about 1 year ago
The pursuit of wealth, the pursuit of success, the pursuit of love, the pursuit of happiness, the pursuit of security, the pursuit of fame, the pursuit of power, the pursuit of community, the pursuit of peace, the pursuit of truth, the pursuit of experience, the pursuit of luxury and ease. The pursuit of lunch. -
day six of eighteen — about 1 year ago
What kinds of things are "rewards in themselves"?
It's an interesting idea, and strangely stumping for me this morning as I sit back at Aroma and catch up on some more work. Something that is a reward detached from the method of earning it. Vacations are rewards, in general, for the work you did to earn it. Dessert is a reward for dinner. A raise is a reward for good work. Champagne often celebrates something. But kittens? Are they rewards in themselves? What about works of art? There is no story built into how you earned a kitten necessarily. And, honestly, everyone deserves a kitten... you don't have to earn it. Are rewards in themselves the majority, or the minority, of rewards out there?
I mostly just like the phrase. Something being in itself is very interesting to me. It also rings true. Everything must be a reward in itself, because nothing can really connect two things together in order for one to give the other purpose. Tue, August 29, 2006
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erik benson has always been unique, by Lele McLeod — over 2 years ago
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erik benson has always been unique — over 2 years ago
leleblixa posted a photo:
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erik benson has always been unique, detail — over 2 years ago
leleblixa posted a photo:
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Sitka and Spruce — over 2 years ago
Buster McLeod Benson wants to visit this place -
The Pita Pit — over 2 years ago
Buster McLeod visited this place (worth it!) -
A quick lunch with villagers — over 2 years ago
A good friend was in town yesterday and had lunch with us at Ballet. He spoke of recent travels to India, Thailand, Providence, and Ballard. Along with the Pork Special, I was still digesting the madness of Foo Camp from this last weekend.
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Share insights about how to use 43Things to best advantage, how it can be an aid to accomplishment, not a distraction — over 2 years ago
Buster McLeod adopted this goal -
Foo Camp 2006 — over 2 years ago
Wow.
Other posts about Foo Camp
+ Jane McGonigal
+ Caterina Fake
+ Danah Boyd
+ Jyri Engeström
+ Joshua Schachter
+ link to other reports you find in the comments if you want...
The Experiment
I LOVED LOVED LOVED Foo Camp. It was my first time, and oh what a new and great experience. I went in there fairly exhausted by the last month of traveling, working, emotional turmoil, etc, and didn’t know if I would be able to rally myself for full participation in this event. So much depends on the first impression and tiny social cues as the group forms. Eric Case’s help driving and supplying me with the necessary goods (sleeping bag, tent space, willingness to introduce me to a bunch of people I didn’t know) provided me with the momentum to walk on my own feet at the event. Then, when Michael Buffington arrived, I new that the weekend would be golden.
The best way to describe the event is as one of ridiculous boiling over of good will. Though it might seem contradictory at first, I’m pretty sure that some of this good will is generated simply because it is an invite-only event. Most conferences like this are open invite explicitly, but charge $1,000+ to attend. This one was absolutely free, but required a special wave of the social network wand. In my mind, one is not better or worse than the other... in fact, the invite-only nature of the event turns the event into much more of a social experiment (controlled primarily by the benevolent O’Reilly). Even more powerful, perhaps, is the fact that the nature of invite-only triggers all kinds of social and cultural “features” in the group. Software in your head.- One, you are grateful for your ability to attend. You know you don't necessarily deserve the invitation more than anyone else, but whether it's luck or mistake you get to experience the trip and take from it what you can.
- Two, you are an automatic member... you belong.
- Three, there is pleasant pressure to validate your membership with reciprocal good will and participation.
The other feature of free, invite-only, is that the focus of the conference can move away from content and move towards the people. Tim O’Reilly spoke about this briefly in the closing session, saying that they have a theory that part of the “magic” of Foo Camp is that it puts obstacles in front of the actual panels. Rooms might not have a projector, getting a room relies on a bit of a mad dash at the end of the first day, information about the talks are limited and usually almost non-existant, and the schedule itself is non-electronic, always changing, and located in only a single place. If this were a pay event, people might feel that they had paid for something different and feel ripped off if they didn't get something tangible in return. Because it was free, it could be a little crazy and weird.
My recommendation for future Foo Camps is to keep this somewhat anti-intuitive, scrappy, aesthetic and to delight in the obstacles rather than attempt to remove them.
The People
My “conference attendance strategy” was to focus on participation with individuals rather than with groups. I don’t want this to sound too cold and calculated, but I did think about this a lot. Group reputation, in my head, is sort of like mini-fame; individual reputation, in my head, is friendship and rapport. Group participation and reputation is of course required, but I didn’t want to optimize for it. Generally, without desire to oversimplify (since they aren’t mutually exclusive) depending on which you optimize for you might end up making a lot of new acquaintances or a few new friends. I have to admit that this strategy was adopted partially because I’m not as skilled at gaining group reputation. But at the same time, what I’ve learned this last year is that group reputation is generally very rewarding and visible but ultimately my ego hungers for connection and rapport with individuals. I relied heavily on the good will of individuals, rarely attempted to hop from conversation to conversation (instead relishing in prolonged conversations about whatever), and became a bit of a hug monster.
People I particularly enjoyed seeing again and talking with: Eric Case, Michael Buffington, Lili Cheng, Gina Trapani, Brady Forrest, Cal Henderson, Tom Coates, Matt Biddulph, Paul Hammond, Jyri Engeström, David Heinemeier Hansson, Stewart Butterfield, Caterina Fake, Andy Baio, Danah Boyd, Rael Dornfest, Mikel Maron, Joshua Schachter, Wally Tseng, David Weinberger...
People I was super glad to have met or talked to for the first time: Jane McGonigal, Rabble, Mez Naam, Artur Bergman, Simon Willison, Sam Ruby, Leila Hasan, Zaheda Bhorat, Suw Charman, Chris DiBona, Greg Stein, Christian Hammond, Liz Lawley, Linda Stone, Chris Smoak...
And I'm sure many more that I'm forgeting about at 2am...
You all are awesome and are going to change the world.
I went to a number of panels that ranged from putting computers in your brain to repair damaged senses, to spiritual computing, to robot soccer, to the future of browsers, to micro-venture capital, to building fucking large websites, to building tools for the democratic party, and even helped put on a panel on the topic of meditation and mindfulness out in the apple orchard. But really, the difference between a panel and a conversation about sailing as we eat and drink, or playing with robots on the lawn, or watching Brady juggle flaming sticks is pretty much negligible. This conference really was about the people in an unashamed way... and then night fell and there were...
Werewolves
I wasn’t at the conference for more than a minute before buzz about a nightly game called “Werewolf” was introduced to me. Described accurately by Eric Case as “poker, without the cards” this game kept us awake past 5am both nights. Organized fantastically by Jane McGonigal and Danah Boyd (who were, by the way, awesome moderators/players and wonderful people), this game is about reading each other, honesty, lying, group dynamics, trust, facial expressions, team building, logic, strategy, playfulness, and pretty much everything that keeps this damn world moving. It was fascinating as a game, but the real appeal of it was how much you learned about the people you played with, and how quickly you learned it. We’re always trying to read each other in real life, but rarely if ever is it the front and center objective of our interactions.
The really short description of the game is that there is a moderator, 1-4 werewolves, and the rest are villagers. You don’t know who’s who and every turn the werewolves decide on one person to kill at night and the villagers and werewolves together decide on one person to lynch during the day. The goal of the game is to kill the werewolves if you’re a villager, and to kill the villagers if you’re a werewolf. Daytime is for discussing openly with the group who you think is a werewolf and nominating one person to lynch via a majority vote. During the nights the werewolves kill one villager. In addition, one of the villagers is a healer (and at night they can pick one person to make immune to death), and one of the villagers is a seer (they can find out from the moderator whether or not one person of their choosing is a werewolf). The game is over when all the werewolves are dead or the number of villagers equals the number of werewolves. Within that framework, a crazy game emerges. It engaged me so fully that even at 5:30am each morning I lay in my borrowed tent with eyes wide open, heart racing, unable to fall asleep for at least another hour. Thank you Jane, Cal, Tom and everyone who included me and made me feel welcome in this awesome game and killed me in the night.
New Ideas
As we were leaving I decided to inform Stewart about my potentially disturbing goal of changing my last name to Butterfield for a year. He laughed and said, “Yeah, it IS a good name.” I think that is an official stamp of approval for us team. But, in order to tribute the first Butterfield, I think all future Butterfields must have a numerical suffix to their last name, II, III, IV, V, VI, etc.
I talked briefly with Chris Smoak (who previously worked at Amazon on Mechanical Turk) about his Bus Monster project which inspired me to think about ways to improve the Seattle bus system without actually going through the city. For example, by designing and posting better bus maps and schedules along bus routes. This would be a fun experiment slash civic project slash game slash art project... and would help me improve what I think is the only type of public transportation that’s usable at the moment besides taxis. Taxis would be another good system to try to hijack artfully and playfully.
Finally, I have a lot of ideas about merging cognitive behavior with spirituality and games and life hacking and real life and friends and your own city. One of them involves a new blog, another involves the next bit of work at the Robot Co-op, another involves a new game I’m working on, and everything feeds on itself and grows. Onward and outward...
Thanks all for encouraging me to go.
See my photos of Foo Camp 2006 or everyone's photos... -
Foo Camp? — over 2 years ago
I need some nerd advice. I got invited to Foo Camp this year (an invite-only agenda-free geek festival held each year with some of the brightest minds of my corner of the internet) and I've always wanted to go but now that it's coming up (not this weekend but the next) I'm feeling a little travel-weary and money/motivation-low. Have any of you gone, or do any of you plan to go this year? Would I lose my nerd-cred if I didn't go? Helpme. Mon, August 29, 2005
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@ Flickr
buster keaton — over 3 years ago









