1. Aug 2006, 219 entries

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  3. @ 43 Things

    Three other quick ideas for this blog — about 1 year ago

    Buster McLeod added an entry about create and maintain a blog about mutual improvement:
    1. frequent
    2. short posts
    3. pictures
  4. @ All Consuming

    Consumed "The Art of Living: Vipassana Meditation: As Taught by S. N. Goenka" — about 1 year ago

  5. @ All Consuming

    Consuming "How to Solve It: A New Aspect of Mathematical Method (Princeton Science Library)" — about 1 year ago

  6. @ 43 Things

    Some ideas to help me bootstrap this... — about 1 year ago

    Buster McLeod added an entry about create and maintain a blog about mutual improvement:

    I’d like to contribute to a blog that focuses on inventing and discovering situations where each of the participants benefits. Win-win situations, non-zero sum games, etc. Also, since a lot of our interests are in a bunch of fields that don’t seem to be connected to one another, it’s always fun to take ideas from one field (like game theory) and relate them to ideas in another field (self-help).

    A few goals:

    1. Post at least once a day for 30 days (I did this on another blog and it was a good way to jump start my involvement in it).
    2. Start a few post series (like cognitive biases, logical fallacies, exercises for self-improvement). Those are good for continuing the momentum of the blog without having to think of a new topic each time.
    3. Book and media club ideas. Maybe have a book of the month to read and talk about.
    4. Monthly themes. I have a few ideas for the themes.

    Mostly, I just want to make the blog something that I enjoy contributing to and which can gain momentum over time. A fun exercise.

  7. @ 43 Things

    That's absurd. — about 1 year ago

    Buster McLeod added an entry about take on an impossible mission:

    We’ve been trained to enjoy completion. A project is fully enjoyed when it is over. Keep your eye on the prize. An end motivates, draws you towards it, and ultimately pays you in cash.

    On the other hand, we’ve all had that anticlimatic feeling of a job well done. It’s as if the actual enjoyment can never happen, it’s either in the future, or in the past… it’s never in the present. Because ends aren’t tangible. And of course this conjures the new-agey phrase we’ve all heard about how it’s the journey that matters. But I’ve always had trouble understanding what that means. It’s a paradox. If the journey is the end, then it’s the journey to the journey that’s the real end, then it’s the journey to the journey to the journey that’s the real end, until your head explodes. BOOM. I reject the premises of this statement. Mu.

    I’m going to think of an impossible mission and strive to complete it. I think there’s no way to do this other than by coming to terms with something true about the universe.

    I was inspired to do this by Jane McGonigal’s cookie rolling project, as I too am a fan of Sisyphus.

    Now I just need to think of an appropriately impossible mission. A couple traits it must have:

    • Progress must be able to be made in a steady matter… at no point should the next step be impossible, or even really difficult, in itself.
    • The tasks of the impossible mission should be enjoyable in themselves.
    • I am thinking it might be a documentation project of some sort.
    • Something social and uplifting would be nice.
  8. @ 43 Things

    take on an impossible mission — about 1 year ago

    Buster McLeod adopted this goal
  9. @ 43 Things

    create and maintain a blog about mutual improvement — about 1 year ago

    Buster McLeod completed this goal (worth it!)
  10. @ Flickr

    wtf? — about 1 year ago

    erikbenson posted a photo:

    wtf?

    The ghosttown-like Jade Pagoda restaurant is full!?

  11. @ Flickr Faves

    don't get mad at me, erik!, by Lele McLeod — about 1 year ago

    don't get mad at me, erik!, by Lele McLeod, was marked as a fave by Buster McLeod.
  12. @ Flickr

    geoff and eric at piecora's — about 1 year ago

    erikbenson posted a photo:

    geoff and eric at piecora's

  13. @ People Who've Found Me

    don't get mad at me, erik! — about 1 year ago

    leleblixa posted a photo:

    don't get mad at me, erik!

    ok, guess which one is me and which one is erik benson...

  14. @ Flickr Faves

    erik benson has always been unique, by Lele McLeod — about 1 year ago

  15. @ People Who've Found Me

    erik benson has always been unique — about 1 year ago

    leleblixa posted a photo:

    erik benson has always been unique

  16. @ People Who've Found Me

    erik benson has always been unique, detail — about 1 year ago

    leleblixa posted a photo:

    erik benson has always been unique, detail

  17. @ 43 Places

    Sitka and Spruce — about 1 year ago

    Buster McLeod wants to visit this place

  18. @ 43 Places

    The Pita Pit — about 1 year ago

    Buster McLeod visited this place (worth it!)

  19. @ The Robot Co-op

    A quick lunch with villagers — about 1 year ago

    A good friend was in town yesterday and had lunch with us at Ballet. He spoke of recent travels to India, Thailand, Providence, and Ballard. Along with the Pork Special, I was still digesting the madness of Foo Camp from this last weekend.

  20. @ 43 Things

    Share insights about how to use 43Things to best advantage, how it can be an aid to accomplishment, not a distraction — about 1 year ago

    Buster McLeod adopted this goal
  21. @ Live Journal

    Foo Camp 2006 — over 2 years ago

    Wow.



    Other posts about Foo Camp

    + Jane McGonigal
    + Caterina Fake
    + Danah Boyd
    + Jyri Engeström
    + Joshua Schachter
    + link to other reports you find in the comments if you want...

    The Experiment

    I LOVED LOVED LOVED Foo Camp. It was my first time, and oh what a new and great experience. I went in there fairly exhausted by the last month of traveling, working, emotional turmoil, etc, and didn’t know if I would be able to rally myself for full participation in this event. So much depends on the first impression and tiny social cues as the group forms. Eric Case’s help driving and supplying me with the necessary goods (sleeping bag, tent space, willingness to introduce me to a bunch of people I didn’t know) provided me with the momentum to walk on my own feet at the event. Then, when Michael Buffington arrived, I new that the weekend would be golden.

    The best way to describe the event is as one of ridiculous boiling over of good will. Though it might seem contradictory at first, I’m pretty sure that some of this good will is generated simply because it is an invite-only event. Most conferences like this are open invite explicitly, but charge $1,000+ to attend. This one was absolutely free, but required a special wave of the social network wand. In my mind, one is not better or worse than the other... in fact, the invite-only nature of the event turns the event into much more of a social experiment (controlled primarily by the benevolent O’Reilly). Even more powerful, perhaps, is the fact that the nature of invite-only triggers all kinds of social and cultural “features” in the group. Software in your head.

    • One, you are grateful for your ability to attend. You know you don't necessarily deserve the invitation more than anyone else, but whether it's luck or mistake you get to experience the trip and take from it what you can.
    • Two, you are an automatic member... you belong.
    • Three, there is pleasant pressure to validate your membership with reciprocal good will and participation.

    The other feature of free, invite-only, is that the focus of the conference can move away from content and move towards the people. Tim O’Reilly spoke about this briefly in the closing session, saying that they have a theory that part of the “magic” of Foo Camp is that it puts obstacles in front of the actual panels. Rooms might not have a projector, getting a room relies on a bit of a mad dash at the end of the first day, information about the talks are limited and usually almost non-existant, and the schedule itself is non-electronic, always changing, and located in only a single place. If this were a pay event, people might feel that they had paid for something different and feel ripped off if they didn't get something tangible in return. Because it was free, it could be a little crazy and weird.

    My recommendation for future Foo Camps is to keep this somewhat anti-intuitive, scrappy, aesthetic and to delight in the obstacles rather than attempt to remove them.

    The People

    My “conference attendance strategy” was to focus on participation with individuals rather than with groups. I don’t want this to sound too cold and calculated, but I did think about this a lot. Group reputation, in my head, is sort of like mini-fame; individual reputation, in my head, is friendship and rapport. Group participation and reputation is of course required, but I didn’t want to optimize for it. Generally, without desire to oversimplify (since they aren’t mutually exclusive) depending on which you optimize for you might end up making a lot of new acquaintances or a few new friends. I have to admit that this strategy was adopted partially because I’m not as skilled at gaining group reputation. But at the same time, what I’ve learned this last year is that group reputation is generally very rewarding and visible but ultimately my ego hungers for connection and rapport with individuals. I relied heavily on the good will of individuals, rarely attempted to hop from conversation to conversation (instead relishing in prolonged conversations about whatever), and became a bit of a hug monster.

    People I particularly enjoyed seeing again and talking with: Eric Case, Michael Buffington, Lili Cheng, Gina Trapani, Brady Forrest, Cal Henderson, Tom Coates, Matt Biddulph, Paul Hammond, Jyri Engeström, David Heinemeier Hansson, Stewart Butterfield, Caterina Fake, Andy Baio, Danah Boyd, Rael Dornfest, Mikel Maron, Joshua Schachter, Wally Tseng, David Weinberger...

    People I was super glad to have met or talked to for the first time: Jane McGonigal, Rabble, Mez Naam, Artur Bergman, Simon Willison, Sam Ruby, Leila Hasan, Zaheda Bhorat, Suw Charman, Chris DiBona, Greg Stein, Christian Hammond, Liz Lawley, Linda Stone, Chris Smoak...

    And I'm sure many more that I'm forgeting about at 2am...

    You all are awesome and are going to change the world.

    I went to a number of panels that ranged from putting computers in your brain to repair damaged senses, to spiritual computing, to robot soccer, to the future of browsers, to micro-venture capital, to building fucking large websites, to building tools for the democratic party, and even helped put on a panel on the topic of meditation and mindfulness out in the apple orchard. But really, the difference between a panel and a conversation about sailing as we eat and drink, or playing with robots on the lawn, or watching Brady juggle flaming sticks is pretty much negligible. This conference really was about the people in an unashamed way... and then night fell and there were...

    Werewolves

    I wasn’t at the conference for more than a minute before buzz about a nightly game called “Werewolf” was introduced to me. Described accurately by Eric Case as “poker, without the cards” this game kept us awake past 5am both nights. Organized fantastically by Jane McGonigal and Danah Boyd (who were, by the way, awesome moderators/players and wonderful people), this game is about reading each other, honesty, lying, group dynamics, trust, facial expressions, team building, logic, strategy, playfulness, and pretty much everything that keeps this damn world moving. It was fascinating as a game, but the real appeal of it was how much you learned about the people you played with, and how quickly you learned it. We’re always trying to read each other in real life, but rarely if ever is it the front and center objective of our interactions.

    The really short description of the game is that there is a moderator, 1-4 werewolves, and the rest are villagers. You don’t know who’s who and every turn the werewolves decide on one person to kill at night and the villagers and werewolves together decide on one person to lynch during the day. The goal of the game is to kill the werewolves if you’re a villager, and to kill the villagers if you’re a werewolf. Daytime is for discussing openly with the group who you think is a werewolf and nominating one person to lynch via a majority vote. During the nights the werewolves kill one villager. In addition, one of the villagers is a healer (and at night they can pick one person to make immune to death), and one of the villagers is a seer (they can find out from the moderator whether or not one person of their choosing is a werewolf). The game is over when all the werewolves are dead or the number of villagers equals the number of werewolves. Within that framework, a crazy game emerges. It engaged me so fully that even at 5:30am each morning I lay in my borrowed tent with eyes wide open, heart racing, unable to fall asleep for at least another hour. Thank you Jane, Cal, Tom and everyone who included me and made me feel welcome in this awesome game and killed me in the night.

    New Ideas

    As we were leaving I decided to inform Stewart about my potentially disturbing goal of changing my last name to Butterfield for a year. He laughed and said, “Yeah, it IS a good name.” I think that is an official stamp of approval for us team. But, in order to tribute the first Butterfield, I think all future Butterfields must have a numerical suffix to their last name, II, III, IV, V, VI, etc.

    I talked briefly with Chris Smoak (who previously worked at Amazon on Mechanical Turk) about his Bus Monster project which inspired me to think about ways to improve the Seattle bus system without actually going through the city. For example, by designing and posting better bus maps and schedules along bus routes. This would be a fun experiment slash civic project slash game slash art project... and would help me improve what I think is the only type of public transportation that’s usable at the moment besides taxis. Taxis would be another good system to try to hijack artfully and playfully.

    Finally, I have a lot of ideas about merging cognitive behavior with spirituality and games and life hacking and real life and friends and your own city. One of them involves a new blog, another involves the next bit of work at the Robot Co-op, another involves a new game I’m working on, and everything feeds on itself and grows. Onward and outward...

    Thanks all for encouraging me to go.

    See my photos of Foo Camp 2006 or everyone's photos...
  22. @ Live Journal

    Foo Camp? — over 2 years ago

    I need some nerd advice. I got invited to Foo Camp this year (an invite-only agenda-free geek festival held each year with some of the brightest minds of my corner of the internet) and I've always wanted to go but now that it's coming up (not this weekend but the next) I'm feeling a little travel-weary and money/motivation-low. Have any of you gone, or do any of you plan to go this year? Would I lose my nerd-cred if I didn't go? Helpme.
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